Scavenging

Characters can attempt to scavenge abandoned buildings looking for food, fuel, ammunition, trade goods, and other useful items. Scavenging requires Search checks; the items found depend on the degree of success, the type of building searched, and whether or not scavengers have already stripped the building of its loot.

Table of Contents

Scavenging Results

The size of a building determines the number of scavenging Search checks. In general, one check is made for every 1,000 square feet of building space. A typical gas station or apartment is about 1,000 square feet, a convenience store or small single-family home is typically 1,000 to 2,000 square feet, and a large single-family home might be as much as 3,000 square feet. Office buildings, department stores, and other structures may be many thousands of square feet. A building large enough to allow several Search checks can yield more findings—a character might find three times as much stuff, for instance, in a 3,000-square-foot house as he would in a 1,000-square-foot house. The Scavenging Results table gives typical building sizes for a variety of building types.

Scavenging Results
Check Result
Building Type Building Size (×1,000 sq. ft.) DC 20 DC 25 DC 30 DC 35
Office 2d8 1d4–1 electrical 1d2–1 mechanical 1d2–1 food 1d2–1 medicines
Restaurant |1d3 1d3–1 electrical 1d10–1 food 1d6–1 food 1d6–1 food
Arsenal 1 1d6–1 mechanical 1d12–1 ammo 1d8–1 food
Single-family home 1d3 1d2–1 electrical 1d6–1 food 1d8–1 gas 1d2–1 medicines
Department store 3d6 1d4–1 misc items 1d2–1 electrical 1d2–1 mechanical 1d2–1 food
Police station 1d3 1d2–1 electrical 1d6–1 ammo 1d3–1 medicines
Hardware store 3d6 1d3–1 misc items 1d6–1 mechanical 1d4–1 electrical 1d6–1 electrical
Gas station/garage 1 1d8–1 mechanical 1d10–1 gas 1d10–1 gas 1d10–1 gas
Convenience store 1d2 1d2–1 misc items 1d8–1 food 1d10–1 gas 1d10–1 gas
Factory 3d6 1d6–1 mechanical 1d4–1 electrical 1d10–1 gas 1d2–1 medicines
Warehouse 4d8 1d2–1 misc items 1d2–1 electrical 1d3–1 mechanical 1d8–1 gas
Hospital 2d10 1d4–1 electrical 1d3–1 medicines 1d4–1 medicines 1d4–1 medicines
Fire station 1d4 1d6–1 mechanical 1d4–1 medicines 1d10–1 gas 1d4–1 food
Specialty retail 1d6 1d2–1 misc items 1d2–1 mechanical 1d2–1 food 1d2–1 electrical
Supermarket 3d4 1d2–1 misc items 1d8–1 food 1d4–1 medicines 1d8–1 food
Drug store 2d4 1d2–1 misc items 1d4–1 medicines 1d4–1 food 1d4–1 medicines

The condition of the building and whether or not it has been previously scavenged might have an effect on Search checks made when scavenging. In general, it’s assumed that a building to be scavenged is largely intact, and that it has been lightly scavenged in the past. (Perhaps previous passersby have checked it out, taking the most obvious items of value but not searching it in detail.)

Apply the following modifiers as appropriate.

Circumstance Search Check Modifier
Structure condition
Undamaged/minor damage +0
Major damage –5
Severe damage –10
Collapsed –15
Previous scavenging
Building has never been scavenged +15
Building has been very lightly scavenged +5
Building has been lightly scavenged +0
Building has been moderately scavenged –5
Building has been heavily scavenged –15

Scavenging takes 10 minutes per Search check. A scavenger can take 20, requiring 3 hours and 20 minutes to complete a check.

Ammunition


d% Ammunition Type
01–08 5.56mm
09–12 7.62mm
13–14 7.62mmR
15–16 0.444
17–18 0.5
19–26 9mm
27–28 10mm
29–36 0.22
37–44 0.32
45–52 0.38
53–60 0.357
61–62 0.44
63–70 0.45
71–72 .50AE
73–76 10 gauge buckshot
77–84 12 gauge buckshot
85–88 Arrow
89–96 CO2 cartidge
97–100 Crossbow bolt

Miscellaneous


d% Item
01–03 Backpack
04 Battery charger
05–09 Battery
10 Binoculars, standard
11–13 Bolt cutter
14–19 Book
20–24 Briefcase
25–27 Chemical light sticks (5)
28–33 Cigarette lighter
34 Compass
35–40 Day pack
41–45 Digital camera
46–48 Duct tape
49–49 Electrical tool kit, basic
50–52 Fatigues
53–58 Fire extinguisher
59–61 First aid kit
62–66 Flashlight, penlight
67–69 Flashlight, standard
70–74 Map, road atlas
75 Mechanical tool kit, basic
76–78 Multipurpose tool
79–83 Parka
84 Rope (150 ft.)
85 Tent, 2-person dome
86–91 Toolbelt
92 Walkie-talkie, basic
93–97 Windbreaker
98–100 Zip-tie (25)

To determine the result of the scavenging Search check, consult Table 2–4: Scavenging Results. The table gives results for several DCs. The results are cumulative; if the character succeeds at DC 30, she gets the results for DC 30, DC 25, and DC 20.

Heroes can scavenge a building more than once. If more than half of a building has ever been scavenged, the building is considered moderately scavenged. If anyone has taken 20 on Search checks over half of the building, the building is considered heavily scavenged.

For example, Brandon comes across an old fire station. Fire stations are typically 1,000–4,000 (1d4 × 1,000) square feet; rolling 1d4, the GM determines this one is 3,000 square feet in size. Brandon can make three Search checks. The fire station has minor damage and has been lightly scavenged in the past, so there will be no modifiers on the checks.

On his first check, Brandon rolls a 9, and with his +11 Search modifier, he gets a 20. That’s enough to find 1d6–1 mechanical parts. Brandon rolls a 3, giving him a total of two mechanical parts for his trouble—useful, but not as successful as he’d hoped. For his second check, Brandon decides to take 20. This gives him a check result of 31, enough to find 1d6–1 mechanical parts, 1d4–1 medicines, and 1d10–1 gas—much better results, and he still has one more check to make.

Electrical

Electrical parts consist of miscellaneous materials needed to build and repair electrical devices. The actual scavenged items may be parts from old televisions, coffee makers, or power transformers, but they all count as parts.
Mechanical

Mechanical parts consist of miscellaneous materials needed to build and repair mechanical devices. The actual scavenged items may be parts from lawnmower or automobile engines, air conditioners, or other devices, but they all count as parts.
Food

Scavenged food consists of canned goods from before the apocalypse.
Medicines

Medicines are antibiotics and other pharmaceuticals. The number indicated on the Scavenging Results table is the number of doses found; consult the table below to determine the type of medicine found.
d% Medicine Type
01–60 Mild (disease Fort DC 14 or lower)
61–90 Moderate (disease Fort DC 15–18)
91–97 Powerful (disease Fort DC 19–22)
98–100 Advanced (disease Fort DC 23 or higher)
Ammo

Functioning ammunition is rare and valuable indeed. The number indicated on the Scavenging Results table is the number of bullets found. Consult the table on the right to determine the type of ammunition found.
Gas

Gasoline is the preferred fuel for automobiles. The number indicated on the Scavenging Results table is the number of gallons found.
Miscellaneous

Miscellaneous items are just that: the miscellaneous leftovers of the age of civilization. The number indicated on the Scavenging Results table is the number of items found. Consult the table on the right to determine each individual item found.
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